About

Bos Wars is a futuristic real time strategy game (RTS). In a RTS game, the player has to combat his enemies while developing his war economy. Everything runs in real-time, as opposed to turn-based games where the player always has to wait for his turn. The trick is to balance the effort put into building his economy and building an army to defend and attack the enemies.

Bos Wars has a dynamic rate based economy. Energy is produced by power plants and magma gets pumped from hot spots. Buildings and mobile units are also built at a continuous rate. Control of larger parts of the map creates the potential to increase your economy throughput. Holding key points like roads and passages allow for different strategies.

It is possible to play against human opponents over LAN, internet, or against the computer. Bos Wars successfully runs under Linux, MS Windows, BSD, and Mac OS X.

Bos Wars aims to create a completely original and fun open source RTS game.

Bos Wars is copyrighted in 2004-2008 by Tina Petersen Jensen, François Beerten et al. See COPYRIGHT.txt in the package for the full copyright notice.

News

Version 2.5

After some fixes, we are proud to announce Bos Wars 2.5. As seen in the preliminary version, this version adds recyclable buildings and beautiful explosions using particle graphics.

Jim also insists that the start position in campaign level 5 got fixed as he explained on IRC: " i know people are looking forward to that change".

Preliminary 2.5 Version

A new version of Bos Wars is coming. You can try out the preliminary version Bos Wars pre2.5. This version features recyclable buildings and beautiful explosions using particle graphics. You will also find some graphical improvements, bug fixes and new maps.

Version 2.4.1

After less than a month Bos Wars 2.4.1 is here. This update uses a new map layout, fixes a load/save bug and makes OpenGL a run-time option.

Version 2.4

Bos Wars 2.4 has been released ! This new version features a brand new rate-based economy that completely replaces the old system of harvesting resources. The new system uses energy and magma. Now, you consume resources as they are being produced instead of making one large up-front payment. Other changes include a new tutorial, new translations, and several bug fixes.

Happy gaming.

Preliminary 2.4 version.

The preliminary version of Bos Wars 2.4 is ready ! This version introduces a completely new rate-based economy. Energy is produced by power plants and magma by magma pumps. Building also consume resources continously instead of requiring an upfront payment. With all those changes, we rebalanced the units a bit, but more tuning will probably come. We also hope to ship a more complete tutorial with explanations about the new economy in the final 2.4 version.

Tell us your gaming experience and about eventual bugs. We wait for your feedback before the final 2.4 version. Happy gaming.

New gameplay and help wanted.

The next release will have a completely new gameplay. The economy system switches to a rate based economy. For this release and the next ones, all help is welcome. Graphics, modeling, bug hunting, programming, documentation, beta testing and so on, all need help.

First release of Bos Wars.

Bos Wars 2.3 has been released. This is the first version with the new name and that integrates the engine. This version also supports Lua 5.1.

Development will now concentrate on new gameplay mechanics. After that, new maps and campaigns can be created.

Project renamed to Bos Wars.

Invasion - Battle of Survival has been renamed to Bos Wars.

Merge of the Stratagus engine into the BOS project.

To speed up development, the Stratagus engine has been merged into the BOS project. Due to the merge, the subversion URL has changed. You can find all details in the development page.

Project

The project is kindly hosted by Seul and Savannah. Please report bugs in the Bug Tracker. You can also talk with the Bos Wars team on irc in the #bos channel hosted by freenode.