-- ____ -- / __ )____ _____ -- / __ / __ \/ ___/ -- / /_/ / /_/ (__ ) -- /_____/\____/____/ -- -- Invasion - Battle of Survival -- A GPL'd futuristic RTS game -- -- Stratagus Map Setup -- File generated by the stratagus builtin editor. -- File licensed under the GNU GPL version 2. -- player configuration SetStartView(0, 19, 19) SetPlayerData(0, "Resources", "crystal", 2000) SetPlayerData(0, "Resources", "titanium", 1000) SetPlayerData(0, "Resources", "gas", 1000) SetPlayerData(0, "RaceName", "elites") SetAiType(0, "ai-rush") SetStartView(1, 43, 48) SetPlayerData(1, "Resources", "crystal", 2000) SetPlayerData(1, "Resources", "titanium", 1000) SetPlayerData(1, "Resources", "gas", 1000) SetPlayerData(1, "RaceName", "elites") SetAiType(1, "ai-rush") SetStartView(2, 0, 0) SetPlayerData(2, "Resources", "crystal", 2000) SetPlayerData(2, "Resources", "titanium", 1000) SetPlayerData(2, "Resources", "gas", 1000) SetPlayerData(2, "RaceName", "elites") SetAiType(2, "ai-rush") SetStartView(3, 0, 0) SetPlayerData(3, "Resources", "crystal", 2000) SetPlayerData(3, "Resources", "titanium", 1000) SetPlayerData(3, "Resources", "gas", 1000) SetPlayerData(3, "RaceName", "elites") SetAiType(3, "ai-rush") SetStartView(4, 0, 0) SetPlayerData(4, "Resources", "crystal", 2000) SetPlayerData(4, "Resources", "titanium", 1000) SetPlayerData(4, "Resources", "gas", 1000) SetPlayerData(4, "RaceName", "elites") SetAiType(4, "ai-rush") SetStartView(5, 0, 0) SetPlayerData(5, "Resources", "crystal", 2000) SetPlayerData(5, "Resources", "titanium", 1000) SetPlayerData(5, "Resources", "gas", 1000) SetPlayerData(5, "RaceName", "elites") SetAiType(5, "ai-rush") SetStartView(6, 0, 0) SetPlayerData(6, "Resources", "crystal", 2000) SetPlayerData(6, "Resources", "titanium", 1000) SetPlayerData(6, "Resources", "gas", 1000) SetPlayerData(6, "RaceName", "elites") SetAiType(6, "ai-rush") SetStartView(7, 0, 0) SetPlayerData(7, "Resources", "crystal", 2000) SetPlayerData(7, "Resources", "titanium", 1000) SetPlayerData(7, "Resources", "gas", 1000) SetPlayerData(7, "RaceName", "elites") SetAiType(7, "ai-rush") SetStartView(8, 0, 0) SetPlayerData(8, "Resources", "crystal", 2000) SetPlayerData(8, "Resources", "titanium", 1000) SetPlayerData(8, "Resources", "gas", 1000) SetPlayerData(8, "RaceName", "elites") SetAiType(8, "ai-rush") SetStartView(9, 0, 0) SetPlayerData(9, "Resources", "crystal", 2000) SetPlayerData(9, "Resources", "titanium", 1000) SetPlayerData(9, "Resources", "gas", 1000) SetPlayerData(9, "RaceName", "elites") SetAiType(9, "ai-rush") SetStartView(10, 0, 0) SetPlayerData(10, "Resources", "crystal", 2000) SetPlayerData(10, "Resources", "titanium", 1000) SetPlayerData(10, "Resources", "gas", 1000) SetPlayerData(10, "RaceName", "elites") SetAiType(10, "ai-rush") SetStartView(11, 0, 0) SetPlayerData(11, "Resources", "crystal", 2000) SetPlayerData(11, "Resources", "titanium", 1000) SetPlayerData(11, "Resources", "gas", 1000) SetPlayerData(11, "RaceName", "elites") SetAiType(11, "ai-rush") SetStartView(12, 0, 0) SetPlayerData(12, "Resources", "crystal", 2000) SetPlayerData(12, "Resources", "titanium", 1000) SetPlayerData(12, "Resources", "gas", 1000) SetPlayerData(12, "RaceName", "elites") SetAiType(12, "ai-rush") SetStartView(13, 0, 0) SetPlayerData(13, "Resources", "crystal", 2000) SetPlayerData(13, "Resources", "titanium", 1000) SetPlayerData(13, "Resources", "gas", 1000) SetPlayerData(13, "RaceName", "elites") SetAiType(13, "ai-rush") SetStartView(14, 0, 0) SetPlayerData(14, "Resources", "crystal", 2000) SetPlayerData(14, "Resources", "titanium", 1000) SetPlayerData(14, "Resources", "gas", 1000) SetPlayerData(14, "RaceName", "elites") SetAiType(14, "ai-rush") SetStartView(15, 0, 0) SetPlayerData(15, "Resources", "crystal", 2000) SetPlayerData(15, "Resources", "titanium", 1000) SetPlayerData(15, "Resources", "gas", 1000) SetPlayerData(15, "RaceName", "elites") SetAiType(15, "ai-rush") -- load tilesets LoadTileModels("maps/obese/terrain.lua") --allow -- place units unit= CreateUnit("unit-gold-mine", 15, {7, 5}) SetResourcesHeld(unit, 150000) unit= CreateUnit("unit-gold-mine", 15, {51, 38}) SetResourcesHeld(unit, 250000) unit= CreateUnit("unit-crystal-field5", 15, {51, 44}) SetResourcesHeld(unit, 150000) unit= CreateUnit("unit-crystal-field5", 15, {53, 36}) SetResourcesHeld(unit, 150000) unit= CreateUnit("unit-crystal-field5", 15, {54, 36}) SetResourcesHeld(unit, 150000) unit= CreateUnit("unit-crystal-field5", 15, {54, 47}) SetResourcesHeld(unit, 150000) unit= CreateUnit("unit-tree", 15, {54, 44}) unit= CreateUnit("unit-tree", 15, {50, 42}) unit= CreateUnit("unit-tree", 15, {51, 37}) unit= CreateUnit("unit-tree", 15, {57, 39}) unit= CreateUnit("unit-tree", 15, {56, 39}) unit= CreateUnit("unit-tree", 15, {53, 34}) unit= CreateUnit("unit-tree", 15, {49, 46}) unit= CreateUnit("unit-tree", 15, {51, 48}) unit= CreateUnit("unit-tree", 15, {57, 43}) unit= CreateUnit("unit-tree", 15, {55, 41}) unit= CreateUnit("unit-tree", 15, {49, 50}) unit= CreateUnit("unit-tree", 15, {45, 52}) unit= CreateUnit("unit-tree", 15, {47, 52}) unit= CreateUnit("unit-tree", 15, {47, 49}) unit= CreateUnit("unit-tree", 15, {41, 52}) unit= CreateUnit("unit-tree", 15, {36, 51}) unit= CreateUnit("unit-tree", 15, {33, 53}) unit= CreateUnit("unit-tree", 15, {37, 53}) unit= CreateUnit("unit-tree", 15, {33, 51}) unit= CreateUnit("unit-tree", 15, {34, 47}) unit= CreateUnit("unit-tree", 15, {37, 49}) unit= CreateUnit("unit-tree", 15, {34, 50}) unit= CreateUnit("unit-tree", 15, {8, 4}) unit= CreateUnit("unit-tree", 15, {5, 6}) unit= CreateUnit("unit-tree", 15, {13, 6}) unit= CreateUnit("unit-tree", 15, {13, 7}) unit= CreateUnit("unit-tree", 15, {18, 8}) unit= CreateUnit("unit-tree", 15, {22, 10}) unit= CreateUnit("unit-tree", 15, {15, 8}) unit= CreateUnit("unit-tree", 15, {16, 6}) unit= CreateUnit("unit-tree", 15, {15, 7}) unit= CreateUnit("unit-tree", 15, {17, 7}) unit= CreateUnit("unit-tree", 15, {10, 4}) unit= CreateUnit("unit-tree", 15, {12, 8}) unit= CreateUnit("unit-tree", 15, {15, 12}) unit= CreateUnit("unit-tree", 15, {19, 10}) unit= CreateUnit("unit-tree", 15, {37, 26}) unit= CreateUnit("unit-tree", 15, {39, 28}) unit= CreateUnit("unit-tree", 15, {38, 30}) unit= CreateUnit("unit-tree", 15, {36, 29}) unit= CreateUnit("unit-tree", 15, {33, 33}) unit= CreateUnit("unit-tree", 15, {38, 35}) unit= CreateUnit("unit-tree", 15, {43, 37}) unit= CreateUnit("unit-tree", 15, {44, 31}) unit= CreateUnit("unit-tree", 15, {33, 38}) unit= CreateUnit("unit-tree", 15, {40, 40}) unit= CreateUnit("unit-tree", 15, {41, 40}) unit= CreateUnit("unit-tree", 15, {20, 42}) unit= CreateUnit("unit-tree", 15, {20, 46}) unit= CreateUnit("unit-tree", 15, {26, 42}) unit= CreateUnit("unit-tree", 15, {17, 28}) unit= CreateUnit("unit-tree", 15, {21, 26}) unit= CreateUnit("unit-tree", 15, {22, 31}) unit= CreateUnit("unit-tree", 15, {17, 34}) unit= CreateUnit("unit-tree", 15, {12, 29}) unit= CreateUnit("unit-tree", 15, {27, 23}) unit= CreateUnit("unit-tree", 15, {26, 23}) unit= CreateUnit("unit-tree", 15, {26, 24}) unit= CreateUnit("unit-tree", 15, {25, 27}) unit= CreateUnit("unit-tree", 15, {17, 25}) unit= CreateUnit("unit-tree", 15, {13, 27}) unit= CreateUnit("unit-tree", 15, {16, 27}) unit= CreateUnit("unit-tree", 15, {15, 29}) unit= CreateUnit("unit-tree", 15, {29, 19}) unit= CreateUnit("unit-tree", 15, {25, 15}) unit= CreateUnit("unit-tree", 15, {19, 16}) unit= CreateUnit("unit-tree", 15, {8, 16}) unit= CreateUnit("unit-tree", 15, {6, 14}) unit= CreateUnit("unit-tree", 15, {7, 10}) unit= CreateUnit("unit-crystal-field5", 15, {12, 14}) SetResourcesHeld(unit, 150000) unit= CreateUnit("unit-crystal-field5", 15, {16, 9}) SetResourcesHeld(unit, 150000) unit= CreateUnit("unit-crystal-field5", 15, {21, 13}) SetResourcesHeld(unit, 15000) unit= CreateUnit("unit-crystal-field5", 15, {12, 19}) SetResourcesHeld(unit, 150000) unit= CreateUnit("unit-engineer", 0, {16, 18}) unit= CreateUnit("unit-engineer", 0, {17, 17}) unit= CreateUnit("unit-engineer", 0, {19, 17}) unit= CreateUnit("unit-engineer", 1, {42, 47}) unit= CreateUnit("unit-engineer", 1, {43, 47}) unit= CreateUnit("unit-engineer", 1, {43, 46})