--     ____                _       __               
--    / __ )____  _____   | |     / /___ ___________
--   / __  / __ \/ ___/   | | /| / / __ `/ ___/ ___/
--  / /_/ / /_/ (__  )    | |/ |/ / /_/ / /  (__  ) 
-- /_____/\____/____/     |__/|__/\__,_/_/  /____/  
--                                              
--       A futuristic real-time strategy game.
--          This file is part of Bos Wars.
--
--  level03.sms  -  Tutorial map 3.
--
--  (c) Copyright 2006 by Francois Berteen
--
--      This program is free software; you can redistribute it and/or modify
--      it under the terms of the GNU General Public License as published by
--      the Free Software Foundation; either version 2 of the License, or
--      (at your option) any later version.
--  
--      This program is distributed in the hope that it will be useful,
--      but WITHOUT ANY WARRANTY; without even the implied warranty of
--      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--      GNU General Public License for more details.
--  
--      You should have received a copy of the GNU General Public License
--      along with this program; if not, write to the Free Software
--      Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
--
--=============================================================================
--  Define level 03 Map Presentation
--

Load("maps/tutorial/setup.sms")

CreateUnit("unit-buggy", 0, {23, 44})
CreateUnit("unit-engineer", 0, {25, 44})
CreateUnit("unit-engineer", 0, {21, 38})
CreateUnit("unit-engineer", 0, {21, 39})

DisallowAllUnits()
DefineAllow("unit-engineer", "AAAAAAAAAAAA")
DefineAllow("unit-gen", "AAAAAAAAAAAA")

AddTrigger(
    function() return GetPlayerData(GetThisPlayer(),"TotalNumUnits") == 0 end,
    function() return StopGame(GameDefeat) end)

AddTrigger(
    function() 
       local t = GetPlayerData(GetThisPlayer(), "Resources", "titanium")
       local c = GetPlayerData(GetThisPlayer(), "Resources", "crystal")
       return (t > 1099 and c > 2199) end,
    function() return StopGame(GameVictory) end)
  
AddCampaignMessage(1,  
  "To Harvest Titanium or Crystal, first select your engineer. Then, "..
  "start harvesting, either by right-clicking on the Titanium Spike, "..
  "or by selecting the pick-axe from the menu on the right and then "..
  "left-clicking on the target, or by typing 'h', and then left-clicking."
)

AddCampaignMessage(1000,
  "Commander LL says:  Get out there and start harvesting! Now, dammit!"
)

AddCampaignMessage(2000,
  "Commander LL says:  Didn't you hear me, boy? I said, "..
  "get your lazy bones out of bed! Now MOVE!"
)

AddCampaignMessage(3000,
  "Commander LL says:  You poor excuse for a maggot! Why, I bet the best "..
  "part of you ended up as a brown stain on the mattress!"
)

AddCampaignFinalAssault(4000,
  "Commander LL says:  Okay, you're in a world of shit, now, mister."
)

