--     ____                _       __               
--    / __ )____  _____   | |     / /___ ___________
--   / __  / __ \/ ___/   | | /| / / __ `/ ___/ ___/
--  / /_/ / /_/ (__  )    | |/ |/ / /_/ / /  (__  ) 
-- /_____/\____/____/     |__/|__/\__,_/_/  /____/  
--                                              
--       A futuristic real-time strategy game.
--          This file is part of Bos Wars.
--
--	unit-gturret.lua	-	Define the gun turret unit.
--
--	(c) Copyright 2004-2005 by François Beerten.
--
--      This program is free software; you can redistribute it and/or modify
--      it under the terms of the GNU General Public License as published by
--      the Free Software Foundation; either version 2 of the License, or
--      (at your option) any later version.
--  
--      This program is distributed in the hope that it will be useful,
--      but WITHOUT ANY WARRANTY; without even the implied warranty of
--      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--      GNU General Public License for more details.
--  
--      You should have received a copy of the GNU General Public License
--      along with this program; if not, write to the Free Software
--      Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
--
--	$Id: unit-gturret.lua 8539 2007-02-07 19:13:10Z feb $

DefineAnimations("animations-gturret", {
    Still = {"frame 5", "wait 1", },
    Attack = {"unbreakable begin", "frame 10", "wait 1", "frame 15", "sound gturret-attack", "attack", "wait 1",
        "frame 20", "unbreakable end", "wait 1", },
    Death = {"unbreakable begin", "frame 10", "unbreakable end", "wait 50", },
    })

DefineIcon({
	Name = "icon-gturret",
	Size = {46, 38},
	Frame = 0,
	File = "units/gturret/gturret_i.png"})

DefineIcon({
	Name = "icon-gturret_b",
	Size = {46, 38},
	Frame = 0,
	File = "units/gturret/gturret_i.png"})

DefineConstruction("construction-gturret", {
	Constructions = {
		{Percent = 0, File = "main", Frame = 0},
		{Percent = 10, File = "main", Frame = 0},
		{Percent = 20, File = "main", Frame = 1},
		{Percent = 30, File = "main", Frame = 2},
		{Percent = 40, File = "main", Frame = 3},
		{Percent = 50, File = "main", Frame = 4},
		{Percent = 60, File = "main", Frame = 5},
		{Percent = 70, File = "main", Frame = 6},
		{Percent = 80, File = "main", Frame = 7},
		{Percent = 90, File = "main", Frame = 7}
	}
})

DefineUnitType("unit-gturret", {
	Name = "Gun Turret",
	Image = {"file", "units/gturret/gturret.png", "size", {96, 96}},
	Shadow = {"file", "units/gturret/gturret_s.png", "size", {96, 96}},
	Animations = "animations-gturret", Icon = "icon-gturret",
	Costs = {"time", 130, "titanium", 250, "crystal", 50}, 
	RepairHp = 2, RepairCosts = {"titanium", 2}, Construction = "construction-gturret",
	Speed = 0, HitPoints = 160, DrawLevel = 25, TileSize  = {2, 2}, BoxSize = {60, 60},
	SightRange = 6, ComputerReactionRange = 6, PersonReactionRange = 6, Armor = 10,
	BasicDamage = 4, PiercingDamage = 0, MaxAttackRange = 6, Missile = "missile-none",
	Priority = 20, AnnoyComputerFactor = 45, Points = 100,
	ExplodeWhenKilled = "missile-160x128-explosion", RightMouseAction = "attack",
	CanAttack = true, CanTargetLand = true, CanTargetAir = true,
	NumDirections = 8, Flip = false,
	Corpse = "build-dead-gturret", Type = "land",
	Building = true, BuilderOutside = true,
	VisibleUnderFog = true,
	Sounds = {
		"selected", "gturret-selected",
		"ready", "gturret-ready",
		"help", "gturret-help"
		}
})

MakeSound("gturret-selected", GetCurrentLuaPath().."/gturret_select.wav")
MakeSound("gturret-attack", GetCurrentLuaPath().."/gturret_attack.wav")
MakeSound("gturret-ready", GetCurrentLuaPath().."/gturret.completed.wav")
MakeSound("gturret-help", GetCurrentLuaPath().."/gturret.underattack.wav")

DefineAnimations("animations-dead-gturret", {
    Death = {"unbreakable begin", "wait 1", "frame 0", "wait 2000", 
        "frame 1", "wait 200", "frame 2", "wait 200", "frame 2", "wait 1", 
        "unbreakable end", "wait 1", },
    })

DefineUnitType("build-dead-gturret", {
	Name = "GturretCrater",
	Image = {"file", GetCurrentLuaPath().."/gturret_c.png", "size", {96, 96}},
	Animations = "animations-dead-gturret", Icon = "icon-cancel",
	Speed = 0, HitPoints = 999, DrawLevel = 10,
	TileSize = {2, 2}, BoxSize = {220, 156}, SightRange = 1,
	BasicDamage = 0, PiercingDamage = 0, Missile = "missile-none",
	Priority = 0, Type = "land", Building = true, Vanishes = true
	})


DefineAllow("unit-gturret", "AAAAAAAA")

DefineButton({
	Pos = 2, Level = 3, Icon = "icon-gturret_b", Action = "build",
	Value = "unit-gturret", Key = "g", Hint = "BUILD ~!GUN TURRET",
	ForUnit = {"unit-engineer"}})
-- DefineButton for the 'stop' and 'attack' actions are defined in buttons.lua.


